Warp Drive

Friday, August 8, 2014

Just Another Day

"In the ending, there was darkness... so I made light." Just Another Day is a story set 30 some years after "A Final Day at Gridline Games," and it is meant to inspire, not to offend. It is, after all, a work of fiction. As usual, you may find a few truths along the way!

Table of Contents
- Chapter 1: Jūbun ni Chikai (Close Enough)
-- 1-1: Ohayō (Good Morning)
-- 1-2: Hāmonī (Harmony)
-- 1-3: Paradaisu Chūdan (Paradise Interrupted)
-- 1-4: Masutā Sairentowan (Silent Master)
- Chapter 2: Māku (Mark)
-- 2-1: Janpu Man (Jump Man)
-- 2-2: Māku Futatsu (Mark Two)
-- 2-3: Burūpiru (Blue Pill)
-- 2-4: Pater Ex Machina
- Chapter 3: Los Angeles
-- 3-1: Every Rose Has Its Thorn
-- 3-2: Just Like Every Night Has Its Dawn
- Chapter 0: In A Gadda Da Vida (In The Garden of Eden?)
-- 0-1: Et Dic-Fabula Cor (The Tell-Tale Heart)
-- 0-2: Magicae Regnum (Magic Kingdom)
-- 0-3: Gaudeamus Igitur (Happy Birthday)
-- 0-0: Cat's in Cunis (Cat's in the Cradle)
-- 3-3: Gin no Supūn (And the Silver Spoon)

Chapter 1: Jūbun ni Chikai (Close Enough)
Now with more emotion than a cowboy country song!

1-1: Ohayō (Good Morning)

Sonohi wa, hoka no onaji yō hajimeta. That is to say, the day began just like any other; to the sound of my zen garden's fountains. That which has never failed to inspire peaceful thoughts within myself, my wife and my children. As I crawled out of fushido, I glanced outside just in time to see the sun peeking out over the nearby hillside. What a majesty it was to behold. Some things never get old. I took a deep breath and repeated my morning mantra before making my way downstairs toward the daidokoro. I then picked a fine set of tea leaves from the indoor planter, and proceeded to grind them in a ceramic bowl for use in that morning's herbal green tea. My wife, Noemi, came in just as I finished boiling the water. She looked as lovely as the day I first laid eyes on her. Noemi said with a smile across her face, "Anata ga mainichi kore o iu, kawaī!" I did say that every day, and I meant those words truly.

We sat down to drink our tea, and considered our plans for the following day. Noemi reminded me that one of us needed to make a trip into the village for an additional weaved container to store away our summer clothing in the coming winter. I agreed to make the trip myself. It would be a good walk. Noemi then went to retrieve the mail while I washed out our empty tea cups. When she returned, she said something that took me quite by surprise, "Anata wa Indiana-shū kara Māku o shitte imasu ka?" Mark from Indiana? Now that was a name I had not heard in a long time. His co-workers and I usually referred to him by a different name, but in all the years it had been since I last spoke with him, I could not remember. He certainly adored his Star Wars references. Whatever message he had for me could wait. I decided now might be the best time to run that errand. I kissed my wife, slipped into my shoes and ventured outward...

Tuesday, January 21, 2014

Game Over Day at Gridline Games

In all my years of writing, no story has been more difficult to explain than the A Day at Gridline Games stories. In essence, they are satirical takes on office life, often based on real life experiences encountered during Space Ruckus: The Great Invasion's development. A game project of mine that was perhaps troubled from the very start, with too much ambition and not enough resources to actually make it happen. Working with and keeping together the team necessary to produce Space Ruckus was often a nightmare scenario. In one notorious case, a musician left the project in a fit of rage simply because I had recruited another composer to help with the soundtrack. In hindsight, I may have tampered with the sacred musician's code! In another particularly troubling case, a modeler began posting his Space Ruckus models on a public forum for all to see. This may not have been quite so bad had he let us know in advance, but he was soliciting feedback on a very important asset from a group entirely unrelated to the project. Ay, there were times when I just wanted to say, "SPACE RUCKUS IS CANCELLED!" Then, drop everything and dash off to Disneyland. Or any old place, really.

Highway to...

Friday, December 20, 2013

Happy Holidays!

Happy holidays from Space Ruckus and The Grig Post! May your holidays be bright and merry, and may all your heart's desires be met.

Space Ruckus' developers have moved on to other things over the years, but I am almost certain that they are together in spirit for the holidays. Be on the lookout for Micheal Cross' A Night at Camp Ravenwood in 2014: http://www.ravenwood-game.co.uk. Everyone else at camp will definitely be on the lookout! Micheal was and is the greatest concept artist in which Space Ruckus ever had, and his new game is sure to be a hit. If you happen to be in the mood for some awesome game and film music, also be certain to check out Aubrey Young's music site: http://aubreygyoungmusic.com. Aubrey once composed a few tracks for Space Ruckus, and they are still the very best in the project's collection. And for those that missed it, the Space Ruckus site received a face lift this year, but it had less to do with Space Ruckus itself and more to do with building a slightly better template for use in other places: http://www.spaceruckus.com. All things considered, it is still a prettier vault for all that old content!

As for Space Ruckus' very own Bill Grig, he looks on from Ralin V with a smile on his face. Peace has come to his and the Velorian people. All that war effort was really just a drain on both economies. Working together has accomplished so much more for both races. They have nearly wiped out all diseases! It would seem that the Velorians still do not care much for the Ralin V fleet's silly helmet design, though. You cannot win them all!

Peace to everyone this holiday season, and a very happy new year!

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