Warp Drive

Sunday, March 1, 2015

A Look Back at Comic-Con 2007

I am re-sharing Allen Barrett's Comic-Con 2007 coverage in his honour. Thank you for being a friend at E For All Expo, Comic-Con and Disneyland; and for sharing yourself, your unique brand of sarcastic humour and your heart with the Gridline Games and Telltale Games teams! It was truly a blast working with you in those bygone days, and being a part of your life for what now seems like brief moments in time. I will always cherish those moments! Of course, I feel sorry we never quite patched things over, but life is strange, right? Everyone has their differences. And that is okay. Everything will be okay. Peace be with you, old colleague - old friend!

COMIC-CON 2007 - PART ONE: "So I decided to attend Comic-Con this week. I left it too late and missed out on Saturday, but I managed to get tickets for Friday. There'd be a lot more pictures here but for some reason, they've disappeared from my memory card. I was pissed. Anyway."

COMIC-CON 2007 - PART TWO: "In this continuation of last week's story of where I attended Comic-Con 2007, I will talk about the weird and wonderful other things that I saw at my local convention center."


Comic-Con 2007

Friday, February 13, 2015

Gary Owens Signing Off

I had feared Gary Owens may not have much time left. I will always remember him best for his narration duty on Space Quest IV: Roger Wilco and the Time Rippers and Space Quest VI: The Spinal Frontier, but if only because that was where I first heard him. He had such a long list of TV and radio credits! And with a legendary voice like his, it is no wonder. He was reported to be the narrator of ‪‎SpaceVenture‬, but offhand, I do not recall if any recording took place (aside from an interview with Chris Pope). Those are mighty big shoes to fill! Rest in peace, Mr. Owens!

Gary Owens, Space Quest IV: "The powerful quad-quark drives rev to life. Time and space bend under the fibrillations of the time-rip transfluxers. Your adrenaline (and stomach) reel with the hyperbolic hyperbole. And finally, finally..." I hope something amazing happens!

Source: Variety.com

Tuesday, January 21, 2014

Game Over Day at Gridline Games

In all my years of writing, no story has been more difficult to explain than the A Day at Gridline Games stories. In essence, they are satirical takes on office life, often based on real life experiences encountered during Space Ruckus: The Great Invasion's development. A game project of mine that was perhaps troubled from the very start, with too much ambition and not enough resources to actually make it happen. Working with and keeping together the team necessary to produce Space Ruckus was often a nightmare scenario. In one notorious case, a musician left the project in a fit of rage simply because I had recruited another composer to help with the soundtrack. In hindsight, I may have tampered with the sacred musician's code! In another particularly troubling case, a modeler began posting his Space Ruckus models on a public forum for all to see. This may not have been quite so bad had he let us know in advance, but he was soliciting feedback on a very important asset from a group entirely unrelated to the project. Ay, there were times when I just wanted to say, "SPACE RUCKUS IS CANCELLED!" Then, drop everything and dash off to Disneyland. Or any old place, really.


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