At the moment, I'm getting things together for a public meeting. I've got an ever expanding portfolio for various projects, and I'll be sharing quite a bit of content. Among other things, I'll be handing out glossy prints, and recruitment sheets during a special recruitment session. The public meeting will be taking place in the Los Angeles area. If you would be interested in attending, let me know.
We're still working on SR (http://www.spaceruckus.com). We've made a few releases recently, such as model renders, music samples, and a teaser trailer. We have several very talented people on the team now. In fact, two of which have actually had involvement in the production of film and television series. We're making great strides to push development forward, and expect to have the game ready sometime next year. Our message forum is located at http://forum.spaceruckus.com. If you haven't already, feel free to register, and stick around. If you're interested in a position, please refer to the openings on the team page.
There are a few other projects brewing in the background, such as our proprietary engine (we're using Torque for SR, but future games will use our in-house engine), a comic book, and Israel Alvidrez's Low Income movie. For the most part, though, SR is our primary focus.
We haven't forgotten our roots, though, and while it's still very much a work in progress, this retrospective on Goalsoft may interest you: http://www.spaceruckus.com/retrospect.html
Sadly, the other Goalsoft web sites have been shut down, so you won't find too much of the old content online. I've stored everything safely away, though.
Welcome travelers!
The Grig Post is a thrilling,
high speed, turbulent type blog
that includes sharp turns,
sudden drops, and nostalgia,
lots and lots of nostalgia.
Warp Drive
Showing posts with label Gridline Games. Show all posts
Showing posts with label Gridline Games. Show all posts
Monday, July 24, 2006
Tuesday, July 18, 2006
Gridline Games Tycoon
This fall, the game worlds of Gridline Games leap from the computer screen to the amusement park scene. Well, not really. Although, I am designing a park with RollerCoaster Tycoon 3 entitled Gridline Studios. Here are a few screenshots of the work in progress.
Overview of the Park:
Ticket Booth:
Plaza (with Hicksville visible in the distance):
Swashblood Isle (with Ralin V visible in the distance):
Original Concept (Goal Soft Studios):
Overview of the Park:
Ticket Booth:
Plaza (with Hicksville visible in the distance):
Swashblood Isle (with Ralin V visible in the distance):
Original Concept (Goal Soft Studios):
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