Warp Drive

Friday, December 20, 2013

Happy Holidays!

Happy holidays from Space Ruckus and The Grig Post! May your holidays be bright and merry, and may all your heart's desires be met.

Space Ruckus' developers have moved on to other things over the years, but I am almost certain that they are together in spirit for the holidays. Be on the lookout for Micheal Cross' A Night at Camp Ravenwood in 2014: http://www.ravenwood-game.co.uk. Everyone else at camp will definitely be on the lookout! Micheal was and is the greatest concept artist in which Space Ruckus ever had, and his new game is sure to be a hit. If you happen to be in the mood for some awesome game and film music, also be certain to check out Aubrey Young's music site: http://aubreygyoungmusic.com. Aubrey once composed a few tracks for Space Ruckus, and they are still the very best in the project's collection. And for those that missed it, the Space Ruckus site received a face lift this year, but it had less to do with Space Ruckus itself and more to do with building a slightly better template for use in other places: http://www.spaceruckus.com. All things considered, it is still a prettier vault for all that old content!

As for Space Ruckus' very own Bill Grig, he looks on from Ralin V with a smile on his face. Peace has come to his and the Velorian people. All that war effort was really just a drain on both economies. Working together has accomplished so much more for both races. They have nearly wiped out all diseases! It would seem that the Velorians still do not care much for the Ralin V fleet's silly helmet design, though. You cannot win them all!

Peace to everyone this holiday season, and a very happy new year!

Tuesday, October 29, 2013

A Final Day at Gridline Games

In 2007, I wrote a satirical take on office life at Gridline Games. I dubbed it "A Day at Gridline Games." It was panned by several of the then-developers, and for good reason. I had a less than favorable view on some of them. Still, it was a rare attempt to apply comedy to the nightmare situation that was Space Ruckus' game development, and I certainly had fun while writing it.


Dave, one of A Day at Gridline Games' leading characters.

Fast forward to 2013. Space Ruckus is but a distant memory, lost in the records of time. The developers have all moved onto other things. Some, it would seem, greater things than others. I have not spoken to many of them in what seems like years. Disappointingly, I even had a severe falling out with several of them. Mind you, it was unrelated to Space Ruckus. Some of the issues seem trivial now, but certain things were said and done on both ends. It too is but a distant memory.

With all that sad shit said, now seemed like the perfect time for another satirical take on office life at Gridline Games. I dubbed it "A Final Day at Gridline Games." The meaning of which will soon become quite clear. Hint: It may take place on Gridline Games' final business day. If you pay close attention to the little details, it may even blow your mind.

P.S. meelWORM has a very special and very real life announcement to make. Be on the lookout for that within the story. It is not what you think!


Be ready. Soon, your mind *may* be blown...

In closing: Question everything, but always keep an open mind. Live in peace with respect for others, no matter what they may or may not believe. Namaste, everyone!

NEW: Departing a Day at Gridline Games is meant to serve as a revealing prequel! Read this after A Final Day at Gridline Games! Happy Holidays!

Saturday, March 23, 2013

Interview with meelWORM (Mark Gillie)

Mark Gillie (known online as meelWORM) was one half of the brains behind Conrad Sheldon. A rather cherismatic, if not so well versed, Sierra On-Line fan who burst onto the Internet scene back in March of 2003 in an attempt to liven up Chris Cromer's AGI forums. What followed were a series of projects involving the character, various hijinx and other fun activities.