Warp Drive

Sunday, June 1, 2025

Nintendo Rhapsody (World 0: The Schoolyard Menace)

Nintendo Rhapsody is an ongoing story about how Nintendo, and video games in general, helped me through some of the harder times in my life. Each chapter, known as a 'world' in Nintendo Rhapsody, is rather self contained with introductions and conclusions.

This particular chapter of Nintendo Rhapsody, World 0: The Schoolyard Menace, serves as a prequel to the events that unfolded in World 1: Far From Home. It chronicles my earliest years in elementary school, a few of my experiences with the Atari 2600 game system, and the circumstances that led to my first encounter with the Nintendo Entertainment System.



World 0-1: Our House

I attended preschool at the YMCA when I was three years old. I was accompanied by my maternal grandmother. She would often stay with me during the classes. I was already showing signs of an attention deficit. My preschool teacher, Mary Ray, seemed very concerned with my inability to remain still. She also raised concerns about my delayed motor skills. My grandmother also seemed worried. I would be entering elementary school at Orchard Dale soon enough. A possible recipe for disaster. A month before my first day at Orchard Dale, my parents and I moved into our new house. They had recently reconciled after a trial separation. During their separation, my mother and I lived with my maternal grandmother. I rarely saw my dad during that time. I still vividly remember the day that my dad drove up in his gold colored Chevrolet Monte Carlo. With a smile planted firmly across my face, I quickly rushed out to greet him. He took me in his loving arms, and it was then that I learned we would soon be moving into our own house. It was time to go home. As my entry into Orchard Dale grew closer, I began to settle into our new home. It was certainly a bigger place than what we had previously on Ruoff. I would even invite my imaginary friend, Haugau, over to visit on a few occasions. He had been a close companion of mine during those tough times while my parents were separated, but as their relationship improved, Haugau and I would slowly drift apart. I eventually learned that he too was moving away. We parted forevermore on a corner near my grandmother's house. Farewell, my shorthaired transparent friend. We shall always have our memories. Our home would soon be joined by two tabby kittens named Tom and Jerry. They were named after the popular cartoon series. My dad would refer to Tom as a puppy as he would often do tricks for him. My morning routine at that time consisted of a juice pack, a package of Ritz Bits and episodes of Woody Woodpecker, Mister Rogers' Neighborhood and Sesame Street. Big Bird was like an idol to me. At long last, September was finally upon us, and with it, my very first day of Kindergarten. One could only hope that Mrs. Evans was prepared for my arrival.

Sunday, July 7, 2024

Nintendo Rhapsody (World 9: Reboot) (Work in Progress)

Nintendo Rhapsody is an ongoing story about how Nintendo, and video games in general, helped me through some of the harder times in my life. Each chapter, known as a 'world' in Nintendo Rhapsody, is rather self contained with introductions and conclusions.



World 9-1: Little Boy Blue

Goalsoft had come a long way from its humble beginnings with Clickteam's Klik & Play. My initial goal of building a simple space shooter had evolved into so much more. Goalsoft had since undertaken everything from point and click adventures to turn-based RPGs. As the VP of Goalsoft and Chairman of RPGs, Marlon Castillo, wrote in his yearly press release for 2001, "We are expanding faster than ever before and have a vast community of visitors. In the future we will grow and grow and someday make professional games." That day would appear to have arrived. I had begun work on Space Ruckus: The Great Invasion, a modern 3D reboot of my very first computer game. It would be Goalsoft's ultimate test. Our first truly professional game. And it would be designed with a whole new group of developers. Mark, my fellow moderator and whimsical friend from Chris Cromer's AGI Message Forum, would serve as the game's assistant designer. Ass. designer for short. His expertise in the field of programming would almost certainly prove useful to the project. He had previously, and perhaps most notably, designed a series of desktop applications during his college years. A brand new chapter was just beginning, not unlike the school chapters that came before. Despite the ongoing pressures of game design, I would still find time for other things in my life. I continued to correspond with my middle school friend and pen pal, Melissa, through old fashioned letters of a handwritten nature. It was a joy to see something new in my mailbox every few weeks. We would come to find that we still had much in common. I also still found time to watch television on occasion. I had discovered a new program on the Discovery Channel that seemed to peak my interest. It was known as Mythbusters. Various myths and urban legends were put to the test by Adam Savage and Jamie Hyneman. They were my new science teachers. My very explosive science teachers. And of course, I would still find time to play the Nintendo GameCube. Mario Party 5 and Mario Kart: Double Dash!! had just recently joined my collection, and they would soon be seeing quite a bit of playtime. Especially once my nephews and nieces arrived for the holidays. Let the games continue.