With the sudden passing of friend and fellow Sierra On-Line fan, Roberta Vaughan, I decided that now might be the best time to revisit The Treasure of the Sierra On-Line. I am in the process of further exploring various memories of Sierra On-Line. Everything from Space Quest to You Don't Know Jack. From Police Quest to 3-D Ultra Pinball. From King's Quest to Quest for Glory. Today, we will be exploring Police Quest. A series of gritty law enforcement games designed by former police officers Jim Walls and Daryl F. Gates. Police Quest followed police procedure so closely that it was even used for real life police training at one point.
The New Treasure of the Sierra On-Line (Police Quest)
Sir, yes sir! I promise to uphold the rule of law.
Ladies and gentlemen: the story you are about to hear is true. Only the names have been changed to protect the innocent. This is the city. Los Angeles, California. I walked its streets. I perused its computer stores. I grew up here. The city holds a lot of memories for me. Both good and bad. It's the bad that puts a thorn in your boots. Thieves of all kinds can be found here. They are a sinister jack of all trades. If only there were a police officer brave enough to stand up to them. What the force needs is a good pup.
This is the city. Lytton, California. The name has been changed to protect Los Angeles.
It was a warm evening. Spring was in the air. And I was once again in the market for a new Sierra On-Line adventure. It was a Friday. The selection of Sierra On-Line adventure games had thinned out considerably. It looked as though it were a dying breed. I did however find one title on the computer game shelf that drew my attention. It was Police Quest: SWAT. I was only vaguely aware of its existence. The Torin's Passage CD-ROM included a non-interactive demo for Police Quest: SWAT that demonstrated a small selection of scenes from the game. The FMV animations were certainly astonishing. They were unlike anything I had seen at the time.
What I failed to realize was that Police Quest: SWAT was not an adventure game. It was more of a tactical simulator. Regardless, my curiosity was piqued by the non-interactive demo, and further piqued by the game's box. The scenes depicted on the back of the Police Quest: SWAT box were eye-catching to say the least. There was heavy use of combat rifles and even what appeared to be hostage negotiation.
