Warp Drive

Thursday, January 28, 2021

My First Reading Tutor

I came into this life a destructive force of nature. I was, in my own way, ever curious about the world around me. I just failed to show it in an appropriate manner. Being the slow learner that I was, I would often paint my own version of reality based upon my then limited comprehension.

Needless to say, I learned a lot from the school system, but much of it took place outside the classroom; on the playgrounds, in the lunch rooms, in the offices. It was the people, not the curriculum, that truly mattered. I came to the realization that I was not alone. There were students with far worse disabilities than my own, and there were staff members that legitimately cared for each and every one of them.

It was a treasure trove of experiences, and at the end of the day, it matters not if they were good or bad ones. All that remains to be seen is whether or not something was learned from them. Life, itself, is an institution for learning. The ultimate school system. We pass on what we learn, and what we pass on gives others reason to learn.


Diane Stepnitz

Monday, December 30, 2019

Games of Yesteryear

Below is a handful of my favorite classic computer and video games that have been thoroughly discussed in other articles on The Grig Post. I have included snippets from those articles here. I decided to present them in chronological order because I just cannot seem to bring myself to number them.

Chrono Trigger

I first played Chrono Trigger in 2000; one year after the "Year of Lavos." Technically, I first played it on PC, since I used an emulator (Snes9x). Before I played Chrono Trigger, I was not much of an RPG fan. I had a few friends that were very much into RPGs, however. They strongly suggested that I play a few. I was blown away by the depth of Chrono Trigger.

Nintendo Rhapsody (World 6: It's About Time):
What is time? We like to think of it as a straight line from past to present to future, but our hearts and minds often dwell exclusively in the past or future. We rarely exist in the present moment. Time, it would seem, is merely an earthbound construct. It was the year 2000 AD in actuality, but my mind was fixated ever in the past. 1995 AD to be more precise. I was trying to hunt down a copy of Chrono Trigger for the Super Nintendo. I was very unlikely to still find the game in any store, and virtual console services would not exist for another six years. Thus, I settled on an emulator for Windows 98. I downloaded Snes9x alongside a ROM of Chrono Trigger. I would eventually find and purchase the Sony PlayStation compilation with Final Fantasy IV and the Nintendo DS version of Chrono Trigger, but for now, emulation appeared to be my only option. Chrono Trigger begins with a legitimate sense of joy and wonder. Crono is a carefree boy just out to have fun with his friends on the morning of the Millennial Fair. A stark contrast from The Legend of Zelda: A Link to the Past in which Link's adventure begins with a frantic quest in the midst of a storm. Both story techniques work effectively in their respective games, but Chrono Trigger does a far better job of building tension, and boy does it deliver on surprise twists. From the moment Crono's mother drew open his bedroom curtains, I knew that I was in for something special. Lucca, one of Crono's dearest friends, is a dedicated scientist and a rather talented inventor. Her latest invention, a teleportation device, was about to take the Millennial Fair by storm.