Warp Drive

Monday, December 30, 2019

Games of Yesteryear

Below is a handful of my favorite classic computer and video games that have been thoroughly discussed in other articles on The Grig Post. I have included snippets from those articles here. I decided to present them in chronological order because I just cannot seem to bring myself to number them.

Chrono Trigger

I first played Chrono Trigger in 2000; one year after the "Year of Lavos." Technically, I first played it on PC, since I used an emulator (Snes9x). Before I played Chrono Trigger, I was not much of an RPG fan. I had a few friends that were very much into RPGs, however. They strongly suggested that I play a few. I was blown away by the depth of Chrono Trigger.

Nintendo Rhapsody (World 6: It's About Time):
What is time? We like to think of it as a straight line from past to present to future, but our hearts and minds often dwell exclusively in the past or future. We rarely exist in the present moment. Time, it would seem, is merely an earthbound construct. It was the year 2000 AD in actuality, but my mind was fixated ever in the past. 1995 AD to be more precise. I was trying to hunt down a copy of Chrono Trigger for the Super Nintendo. I was very unlikely to still find the game in any store, and virtual console services would not exist for another six years. Thus, I settled on an emulator for Windows 98. I downloaded Snes9x alongside a ROM of Chrono Trigger. I would eventually find and purchase the Sony PlayStation compilation with Final Fantasy IV and the Nintendo DS version of Chrono Trigger, but for now, emulation appeared to be my only option. Chrono Trigger begins with a legitimate sense of joy and wonder. Crono is a carefree boy just out to have fun with his friends on the morning of the Millennial Fair. A stark contrast from The Legend of Zelda: A Link to the Past in which Link's adventure begins with a frantic quest in the midst of a storm. Both story techniques work effectively in their respective games, but Chrono Trigger does a far better job of building tension, and boy does it deliver on surprise twists. From the moment Crono's mother drew open his bedroom curtains, I knew that I was in for something special. Lucca, one of Crono's dearest friends, is a dedicated scientist and a rather talented inventor. Her latest invention, a teleportation device, was about to take the Millennial Fair by storm.

Friday, August 9, 2019

Nintendo Rhapsody (World 7: The End of the Beginning)

Nintendo Rhapsody is an ongoing story about how Nintendo, and video games in general, helped me through some of the harder times in my life. Each chapter, known as a 'world' in Nintendo Rhapsody, is rather self contained with introductions and conclusions.



World 7-1: Uncharted Territory

I was a very reckless grade schooler one minute, and then the next, a high school graduate on his way to college. I was for the briefest of moments in time, as Ms. Davis said, "the man of the hour." It felt as if life were but glimpses. As I took my first glimpse of Cerritos College, I was filled with a fear of the unknown. The very same fear I had previously felt upon my arrival at California High School and every school before that. I entered into a large enclosed amphitheater. I was taken aback by the sheer scale of the college campus. It gave me such pause, I very nearly forgot the reason for my being there. I approached the front of the amphitheater to collect my entry exam before having a seat. I breezed through the multiple choice questions, but when it came time for the written portion, I struggled to think of anything. It was one of those scenarios where you have to write an essay response to a question. A very specific question designed exclusively for that exam. I consider myself to be a fairly creative person, but writing within those constraints always proved difficult. I had no choice but to take the entry exam over again. During the second attempt, however, I was given more time to wrestle with the question before me. I managed to pass the exam in the end and was thereby approved for three courses. An entry-level math class, a business class and a computer software class. As fate would have it, my computer software teacher was named Mr. Davis. No apparent relation to Ms. Davis. Among other things, I was instructed to write a GW-BASIC program from scratch. It would prompt the user to enter a salesman's name, employee number and sales amount before printing their commission. I found my mind a bit preoccupied those first few days in class. Squaresoft's Chrono Cross was set to release that week on Sony's PlayStation. A spiritual sequel to Chrono Trigger. I was eager to dive into the game having known of its existence for months.

Friday, August 2, 2019

Nintendo Rhapsody (World 6: It's About Time)

Nintendo Rhapsody is an ongoing story about how Nintendo, and video games in general, helped me through some of the harder times in my life. Each chapter, known as a 'world' in Nintendo Rhapsody, is rather self contained with introductions and conclusions.



World 6-1: To Far Away Times

In just three short years, I had made California High School my own. My performance in the classroom had afforded me the opportunity to choose an elective course or special task around campus. I chose to assist Mr. Hales, the physical education teacher, with his daily routine. I would deliver the sporting equipment to the field for practice, deliver the attendance sheets to the office and report any problems directly to Mr. Hales for inspection. More often than not, however, I spent this time standing around the basketball cart chatting with other students who happened to approach me. One of them was named Shalimar. Her boyfriend, Randy, had recently broken up with her and she was feeling quite down on herself. I would sit with her on occasion. I tried my best to lift her spirits. "You never know who you might meet out of the blue," I told her. I had personally experienced my own fair share of struggles in life, but something good always seemed right around the corner. I just had to believe in myself. She appeared to appreciate the sentiment. "Out of the blue" became a source of inspiration to her and she would come to remind me of that a few times. And then there was Jovani. We chatted about video games. One video game in particular. The then unreleased Perfect Dark for Nintendo 64. Rare's spiritual successor to GoldenEye 007. We would each comb the web for any clues we could find about the upcoming game and then report back in Mr. Hales' class. It would be quite some time before we actually got our hands on Perfect Dark.