Warp Drive

Monday, May 31, 2021

Nintendo Rhapsody Notes

A place for my unrestrained thoughts and ideas on the subject of current and future Nintendo Rhapsody chapters.



World 0: The Schoolyard Menace (Prequel Chapter)

World 0-1: Terror of Orchard Dale Elementary
When I was three years of age, I attended preschool at the YMCA. I was accompanied by my maternal grandmother. She would often stay with me during the classes. I was already showing signs of an attention deficit. My preschool teacher, Mary Ray, seemed very concerned with my inability to remain still. She also raised concerns about my delayed motor skills. My grandmother also seemed worried. I would be entering elementary school at Orchard Dale soon enough. A possible recipe for disaster.
When thinking back upon Orchard Dale Elementary's computer lab, two words come to mind. Cold and sterile. It was devoid of the usual classroom writing utensils. Occupied instead by thinking machines. Machines that appeared to have one function only. The output of math equations to a monitor.
A few thoughts on my home life while attending Orchard Dale Elementary in 1989. I used to sit in my room listening to The Beach Boys and I would often compose my own music via a toy piano. One of the songs was entitled simply "Doors." It was just a rudimentary series of increasing and decreasing notes, but it was music to my ears at the time. The Atari 2600 Space Invaders portion of the chapter would be themed around Orson Welles' mischievous War of the Worlds radio play from 1938. I also used to play Dragster with my dad on the big oak television set in the living room. All I seem to remember of that game is burning out the race car over and over again.
My parents owned the original wood grain Atari 2600 game console, but when I was two or three years old, I disassembled it piece by piece. I was more than likely curious how the thing worked. Electronics were like magic to me back then. It was replaced by a second generation Atari 2600 in the years that followed. I still have that second generation console in storage to this day.

Atari 2600 Game Collection

Thursday, January 28, 2021

My First Reading Tutor

I came into this life a destructive force of nature. I was, in my own way, ever curious about the world around me. I just failed to show it in an appropriate manner. Being the slow learner that I was, I would often paint my own version of reality based upon my then limited comprehension.

Needless to say, I learned a lot from the school system, but much of it took place outside the classroom; on the playgrounds, in the lunch rooms, in the offices. It was the people, not the curriculum, that truly mattered. I came to the realization that I was not alone. There were students with far worse disabilities than my own, and there were staff members that legitimately cared for each and every one of them.

It was a treasure trove of experiences, and at the end of the day, it matters not if they were good or bad ones. All that remains to be seen is whether or not something was learned from them. Life, itself, is an institution for learning. The ultimate school system. We pass on what we learn, and what we pass on gives others reason to learn.


Diane Stepnitz

Monday, August 3, 2020

Nintendo Rhapsody (World 8: Pros and Cons WIP)

Nintendo Rhapsody is an ongoing story about how Nintendo, and video games in general, helped me through some of the harder times in my life. Each chapter, known as a 'world' in Nintendo Rhapsody, is rather self contained with introductions and conclusions.



World 8-1: Lost at Sea

With my unceremonious departure from Cerritos College, and the apparent end of my school career, I fell back on that which I loved. My ongoing endeavors with Goalsoft. In January of 2001, I launched my first ever online magazine dedicated to Goalsoft. It was no doubt inspired in part by Nintendo Power. The Goalsoft MAG featured monthly interviews administered by Marlon with the various Goalsoft web staff, release dates for upcoming game projects, short stories, poems and one very controversial comedy column. The latter of which was hosted by Dave Smith. Goalsoft's resident comedy writer and beta tester. In the span of time between January and April of that year, I released Sword Quest III: Dimensional Drift, Super Israel World 2 and Swashblood Isle. I had originally intended to develop Swashblood Isle in Glumol, but the tools were unfortunately not made available until much later. I would instead use Clickteam's The Games Factory. Much like Klik & Play, it left something to be desired when developing traditional adventure games. Everything, as usual, had to be created from scratch. That included an inventory screen and dialogue prompt for every possible scenario in the game. Timers were used to tell the game whether or not an event could be triggered, and when and where to display an item. As a result of these limitations and improvisations, Swashblood Isle was more than a little rough around the edges. Clearly, I had an awful lot of free time on my hands. It certainly felt strange being out of school, but I still had a teacher or two in my life. I became rather hooked on TechTV, a cable network focused primarily on the computer industry. Leo Laporte and Patrick Norton hosted a late afternoon show known as The Screen Savers. They covered every computer topic one could imagine, but my favorite segments were the ones where they built custom machines for gaming and whatnot. It would be several years before I attempted such a thing of my own. With 2001 rapidly drawing to a close, I had just one thing on my mind. Nintendo's brand new disc-based console. For the longest time, it was known simply by a codename. Project Dolphin. A name that left quite a bit to the imagination.