We may not have built a working game, but we did accumulate a great deal of production material in the process. After consulting with many of the other team members, I have decided to release that material. At spaceruckus.com, you will find Concept Art (some more horrendous than others) from the heyday of the project, Music Compositions that were recorded by two budding guitarists, 3D Models that were designed by an up-and-coming 3D artist, and some now ancient (3D GameStudio & Torque) Programming Assets. While there, be sure to check out the new Media Center, where you can sample a wide range of material from Space Ruckus: The Great Invasion.
It is a shame that we could not finish the game, but hopefully, we have all learned something from this experience, and will be a little wiser in the future.
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